/***************************************************************************
 * Copyright (C) 2012
 * by Dj_Skual
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any
 * damages arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any
 * purpose, including commercial applications, and to alter it and
 * redistribute it freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you
 * must not claim that you wrote the original software. If you use
 * this software in a product, an acknowledgment in the product
 * documentation would be appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and
 * must not be misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source
 * distribution.
 *
 * CreditsWindow.h
 *
 * for SaveGame Manager GX 2012
 ***************************************************************************/
 #ifndef __CREDITSWINDOW_H_
 #define __CREDITSWINDOW_H_

#include "../GUI/gui.h"

class CreditsWindow : public GuiFrame, public sigslot::has_slots<>
{
	public:
		CreditsWindow();
		virtual ~CreditsWindow();
		
		void AdvanceRotation(void)
		{
			int iStarImgAngle = starImg->GetAngle() + 2;
			if(iStarImgAngle >= 360)
				iStarImgAngle -= 360;
			
			starImg->SetAngle(iStarImgAngle);
		}
		
		void Draw();
		
	private:
		void OnExitClick(GuiButton *sender, int pointer, const POINT &p);
		
		int CreditEntries;
		int angle;
		float oldFontScale;
		
		GuiImageData * bg;
		GuiImageData * star;
		
		GuiImage * bgImg;
		GuiImage * starImg;
		
		GuiSound * creditsMusic;
		
		GuiText * Entrie[24];
		
		GuiButton * exitBtn;
		
		GuiTrigger trigA;
		GuiTrigger trigB;
};

#endif
